MiniMissions Build their adventure
The printed MiniMissions kit — the hand-drawn world map, invitations and certificate — fanned on a kitchen table in warm lamplight.

EVERYTHING YOU JUST SAW
ARRIVES AS THIS.

Freshly printed kit pages landing in the home printer's tray, the invitation on top. Hands unfolding the hand-drawn world map at the kitchen table. The printed clue cards spread on the table, one half cut out along its dashed line. A neat stack of cream invitation cards with a red crayon lying across them. A parent’s hand holding the phone, its screen showing the real Party Board mid-adventure — the chapter list with beats ticked off, THE FIND armed, and the big GO button ready.

TELL US ABOUT THEM.

Ten questions, five minutes. Four are essential; the rest add the “how did it know that?”

PRINT AT HOME.

Clue cards, the map, invitations, certificates — ordinary paper makes an extraordinary afternoon. If your printer sulks, any library or corner shop prints it in minutes.

PRESS PLAY ON THE DAY.

You approve every word before anything prints — the step nobody else does.

  1. A close detail of the printed adventure certificate in warm lamplight, its name line waiting to be written.

    896

    Ten questions, five minutes. Four are essential; the rest add the “how did it know that?”

  2. Hands unfolding the hand-drawn world map at a kitchen table, the home printer just behind.

    670

    Clue cards, the map, invitations, certificates — ordinary paper makes an extraordinary afternoon. If your printer sulks, any library or corner shop prints it in minutes.

  3. A parent’s hand holding the phone, its screen showing the real Party Board mid-adventure — the chapter list with beats ticked off, THE FIND armed, and the big GO button ready.

    896

    You approve every word before anything prints — the step nobody else does.

THE PARTY REMOTE.

It’s the phone already in your pocket: one button per moment. Press — he performs — the children play.

THE BITS YOU DREAD, HANDED OFF.

  • The cold open — his, entirely.
  • The ‘what do we do now?’ — he introduces every game and hands it back.
  • The countdown energy a grown-up can’t summon alone — his too.
  • Between bursts he goes quiet while the children play.

He lightens the load without ever taking the room away from you.

Try it:

These are real clips from a real adventure — nothing staged, nothing you won’t get.

An entertainer runs £200–£450 for the hour. The whole of this is £19.99 — and your child is the star, not the audience.

Build their adventure

Full refund, any time until you approve your preview.

Order at least 5 days ahead — a real person builds it.